- Используется новая реализация Nukkit-MOT вместо овверайдов, по умолчанию сервер не перезапускается при ошибках тика.
55 lines
2.1 KiB
YAML
55 lines
2.1 KiB
YAML
# Change resolution of pack that client should have to log into server.
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# However, no deprecated or unimplemented methods will be added.
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pack: Inner Core Test
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pack-version: 2.3.0b115 test
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pack-version-code: 152
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# Sets the list of mods and configs to load, you can specify
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# name, folder name of a modpack from /modpacks or a path.
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# modpack: StoneBlock
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# Use vanilla crafting table interface, instead of custom one.
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# Attention: currently not recommended and recipes dislayed with bugs.
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# use-legacy-workbench-override: off
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# Disabling inventory fix for connected clients, outdated versions do not
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# work properly with it, not allowing moving items around inventory.
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# use-legacy-inventory: off
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# Switches the debugging mode for unsupported methods (e.g., client-side).
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# Might be one of: none, debug (default), warning, raise.
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# unsupported-method-handling: raise
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# Can mods use unsafe features (e.g., calling eval) or not.
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# Attention: can create a security risk, however, for example,
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# using requireGlobal can often disrupt operation of mods.
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# allow-unsafe-scripting: off
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# Developer mode allows you to receive additional information
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# about engine operation, as well as profiling of methods.
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# developer-mode: on
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# Time in seconds between auto-saving data of mods (any value above 20),
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# as well as the world if it is included in another option.
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# auto-save-period: 180
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# Whether to save worlds in addition to mod data.
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# auto-save-world: off
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# Whether socket server enabled or not.
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# Server socket requires an additional port, connection
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# through server sockets is more unstable.
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# socket-server-enable: off
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# Server socket port, usually should be between 10000 and 24999.
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# But keep in mind that the client uses port 2304 by default.
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# socket-port: 19131
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# Sends form to players when ticking exception happens,
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# contains only script stacktrace (without sensitive properties).
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# display-ticking-errors-to-players: false
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# If ticking callback interrupts too often, server will be stopped;
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# otherwise it will continue trying restart itself continiously.
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# stop-on-critical-ticking-error: true
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